Version 3.0.7 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. If you are upgrading from version 2 be sure to read the version 3 migration guide.
This version contains the following changes:
- Camera improvements on very fast moving objects.
 - Added the IRigidbodyMovingPlatform interface.
 - Added a parameter to the CharacterLocomotion which can prevent the ground detection check from running.
 - Added a parameter to the Interact ability which can prevent aiming while interacting.
 - Moved generic networking classes out of the add-ons folder.
 - Items should be unequipped before they are removed.
 - Improved timescale handing.
 - Fixed third person item from setting the IK target when adding the item but not equipping.
 - Added a Third Person Object Inspector so Force Visible can be set within the editor.
 - Added a ScaleDamageByImpactStrength option within Simple Damage Impact Action.
 - Added an option to allow the PlayerInput to stay enabled when the character dies.
 - Added integration with:
- Edy’s Vehicle Physics
 - NWH Vehicle Physics
 - Realistic Car Controller
 - UMA