The first update to the Ultimate Character Controller will be released on the Asset Store and is available for Opsive Store purchases. This update contains the following:
- Runtime pickup items can be picked up by AI agents even if the first person perspective item has been added
 - ViewTypes will automatically add the zoom state
 - Added a default first and third person movement type
 - Behavior Designer use task can wait for the use ability to complete before ending
 - Fixed welcome screen from not being formatted correctly on retina screens
 - Fixed CapsuleColliderPositioner from setting too large of a height
 - Fixed shootable weapons from getting stuck when trying to perform too many attacks
 - Fixed first/third person ultimate scenes from not using correct GUIDs
 - Fixed bow/katana prefabs from containing missing perspective scripts when built
 - Fixed ItemSetManager from trying to switch to a non-existent item
 - Fixed Interact from not clearing out its interactable object
 - Fixed character locomotion from not pushing rigidbodies
 - CharacterManager will choose an existing animator controller instead of only using the demo.controller
 - Fixed camera rest accumulation from restricting the pitch/yaw limits
 - Fixed Alt Horizontal input from not being added by the input update
 - Fixed in air melee attack from getting stuck when it is started without the character actually being in the air
 - Fixed ActiveInputEvent from not correctly detecting a button up
 - Fixed melee weapon from getting stuck with the ride ability
 - Fixed object pickup from playing a sound on the main audio GameObject if the object is picked up by AI
 - Fixed item manager from throwing errors when only one perspective is used and adding a new action