Version 2.0.5 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. This update contains the following:
- Added third person integration with Cinemachine
 - Restructured initialization methods to prepare for UMA integration
 - First person camera will automatically adjust to the HeightChange ability’s CapsuleColliderAdjustment value when there is no full body awareness
 - Fixed dragging from not working with virtual input
 - Use and Reload abilities will correctly update the attribute modifier
 - Added additional error checking to the inventory
 - ItemSetManager inspector will ensure ItemSetAbilityBase category ids values are correct
 - Do not deserialize abilities/effects/view types if they have already been deserialized
 - Fixed full screen UI from not showing when the camera is already scoped
 - Fixed case where an audio source automatically plays when it is added at runtime (thanks Ravenshadow!)
 - Fixed child animators from not updating when there is no body for first person perspective
 - Fixed Character IK from not correctly using custom item IK targets
 - Fixed melee weapon from not playing the animator when it should attack with a single use state
 - Fixed jump animation from getting stuck if the character collides with a vertical object shortly after jumping