Version 2.1.6 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. This is the base version for the VR Add-On. If you are enjoying the Ultimate Character Controller please consider leaving a review on the Asset Store. Thank you!
This update contains the following:
- The “OnObjectImpact” event has a new parameter. The old event still works but will be removed in a future release. See the documentation for more details.
 - Added VR Interfaces
 - Added default selector data to the animator audio state set
 - Added a flag which specifies if Interact should stop the height change ability
 - Slope and Sliding improvements
 - Detect Object Ability Base can respond to inactive objects
 - Fixed Reload.CanReloadItem array from going out of bounds
 - Fixed assault rifle melee punch from getting stuck
 - Fixed character from moving through the floor when gravity is disabled and a force is added
 - Fixed ItemSetManager from not initializing all of the ItemTypes when a new ItemCollection is specified
 - Fixed attribute manager from not using the start delay
 - Fixed character ik from starting with the incorrect hip position
 - Fixed reloading from not always reloading when it should after an item is equipped
 - Fixed the Use ability from starting to use the same item while another Use ability is active
 - Fixed the Adventure Movement Type from not setting the correct rotation while aiming and the direction isn’t Vector3.up
 - Fixed a holstered item from not being disabled when it is removed from the inventory but not dropped
 - Updated demo animator to add transitions from any state to all the fall ends
 - Fixed rideable character from moving as the character is mounting
 - Fixed ability from not stopping automatically when the start type changes and no input is valid
 - Fixed always visible projectiles from not being visible when the item is the first equipped item