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  • Solutions
    • AIAn AAA artificial intelligence standard – to Unity
    • AnimationUse AnimateGPT to generate animations from a text prompt
    • CharacterBuilt to include the smoothest first and third person controls
    • InventoryFully featured system that is designed to scale
    • Bundles
  • Support
  • Omni Animation
  • Studio

Videos

Videos for Behavior Designer Pro

Overview

Conditional Aborts

Shared Variables

New GameObject Task

New Entity Task

Subtrees

Senses Setup

Stacked Tasks

Bring Your NPCs to Life!

Intro To Behavior Trees With NPC Patrol

Behavior Tree Basics: What is a Behavior Tree?

Behavior Tree Basics: What is a Sequence Task?

Behavior Tree Basics: What is a Selector Task?

Behavior Tree Basics: What is a Repeater Task?

Behavior Tree Basics: What is a Parallel Task?

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