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    • AnimationGenerate, edit, and control game-ready animations
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    • InventoryA complete, scalable inventory framework for Unity
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    • StateBuild clean, reusable state-based gameplay logic
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  • Solutions
    • AnimationGenerate, edit, and control game-ready animations
    • CharacterProduction-ready first and third-person character controllers
    • DecisionCreate powerful AI behaviors with visual logic tools
    • InventoryA complete, scalable inventory framework for Unity
    • Bundles
    • StateBuild clean, reusable state-based gameplay logic
  • Support
  • Studio

Videos

Videos for Behavior Designer Pro Subscription

Overview

Conditional Aborts

Shared Variables

New GameObject Task

New Entity Task

Subtrees

Bring Your NPCs to Life!

Intro To Behavior Trees With NPC Patrol

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